Skip to content
selective focus of multiethnic students using vr headsets in university

XRTanzania

Piloting AR/VR learning technology in Tanzania in collaboration with STC

Project information

ProjectXRTanzania
Duration1.4.2024-31.3.2026
Partners3DBear
HAMK
FunderFinnpartnership business partnership programme of the Ministry for Foreign Affairs
Budget 284 184 €

We are piloting pedagogically designed learning environments that respond to the identified skills needs of the sector in five different areas of vocational education and training. The sectors have been selected on the basis of a pre-project study in collaboration with the Association of Tanzanian Employers (ATE) and Save the Children (STC).

We are responsible for needs assessment, ensuring the pedagogy of learning environments, developing teacher training and the evaluation framework.

Target group

The target group is vocational education and training in Tanzania and its five different sectors. The sectors are healthcare, engineering, blue ocean economy, tourism and agriculture & circular economy. The selected vocational fields are deeply associated with STC’s activities in Africa as well as Tanzania’s economy.

The working world is also seen as our target group, as the project will increase the availability of skilled labour. The target group also includes Save the Children, and in the future other African countries and development banks, for whom the scalable products developed will enable the large-scale development of vocational education and training.

Operating area

We are operating in three geographical areas which are Dar Es Salam, Zanzibar and Tanga.

The accessibility and quality of education for VET students will be improved. The project will develop the capacity of vocational teachers to design, manage and assess learning in digital environments. We will also strengthen the capacity of educational managers to use digital learning solutions and ensure learning outcomes.

Goals

  • Complete an industrial needs and skill gaps assessment that is used as a basis for developing pedagogical simulations
  • To pilot AR/VR learning environments and associated teacher training in five vocational training fields connected with STC’s operations
  • To test sharing of AR/VR learning environments between different vocational schools, leading into developing a countrywide repository of XR learning material
  • To assess the impact of the education technology and teacher training on accessibility (possibility to practice relevant skills in the environment), learning experience, learning outcomes and job skills relevance
  • To create the necessary partnerships for scaling up the activity after the piloting phase

Contact information

Hamk's logo
3DBear's logo

Follow us on social media!

Check out HAMK’s social media channels focusing on research!